Associate in Applied Science in Game Technology

Game Technology
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Field of Interest

Field of Interest: Computer and Information Technology

Notice

The base degree for this pathway map is no longer offered for new students. It is presented only for archival purposes.

The Associate in Applied Science (AAS) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Associate of Applied Science in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance entertain and/or market their product or service.

The curriculum brings together business concepts and game technology to prepare students for careers as Game Programmer, Environment Artist, Production Artist, Tools Programmer, Character Modeler, Character Animator, Game Designer, Game Developer, or Multimedia Designer/Developer.

Details

Details icon Important information you’ll need when applying for admission:

Field of Interest
Computer and Information Technology
Type
Associate Degree
Academic Plan
Game Technology (DEG)
Academic Plan Code
3145
Total Credits Required
62
Catalog Year
2020-2021
Program Notes

Students must earn a grade of "C" or better for all courses required within the program.

This program will be replaced by: AAS/3890 Video Game Production

What You’ll Learn

This pathway map will help you gain the expertise needed to:

  1. Create models using advanced modeling techniques to develop characters, environments, objects, and other content for interactive media.
  2. Produce animated characters and objects using advanced animation techniques, based from pre-production material such as sketches, character sheets, and storyboards.
  3. Demonstrate CIS/Computer concepts and programming techniques.
  4. Explain and describe the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape.
  5. Perform the basic steps for image correction, texture creation, and creating both bitmap and vector-based images, using Adobe Illustrator, Adobe Photoshop or Adobe Fireworks.
  6. Apply advanced animation techniques in the creation and editing of Flash animation graphics.
  7. Apply advanced scripting and object oriented programming concepts in the creation and manipulation of interactive Flash applications.
  8. Explain and describe Game Software Development Tools and apply scripting and Object Oriented Development tools to design and develop game programs.
  9. Create an electronic portfolio of work.
  10. Manage game development project resources, budgets, goals and tasks.
  11. Create and apply textures, materials and surface features to 3D objects and environments.
  12. Prepare 3D environments for rendering to print, video and real-time graphics engines.

Career Opportunities

Successful completion of this degree may lead to employment in a variety of different occupations and industries. Below are examples of related occupations with associated Maricopa County-based annual median wages* for this degree. Education requirements vary for the occupations listed below, so you may need further education or degrees in order to qualify for some of these jobs and earn the related salaries. Please visit with an academic advisor and/or program director for additional information. You can click on any occupation to view the detail regarding education level, wages, and employment information.

* Career and wage information provided by Emsi using data, reports, and forecasts which are generated using government data sources and Emsi’s proprietary analytical processes. Emsi’s data covers multiple classes of workers including QCEW, non-QCEW, and those who are self-employed. Disclaimer

Course Sequence by Term

The following is the suggested course sequence by term. Please keep in mind:

  • Students should meet with an academic advisor to develop an individual education plan that meets their academic and career goals. Use the Pathway Planner tool in your Student Center to manage your plan.
  • The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
  • Initial course placement is determined by current district placement measures and/or completion of 100-200 level course and/or program requirements.
  • Degree and transfer seeking students may be required to successfully complete a MCCCD First Year Experience Course (FYE) within the first two semesters at a MCCCD College. Courses include AAA/CPD150, AAA/CPD150AC, CPD104, and AAA115/CPD115. Course offerings will vary by college. See an academic, program, or faculty advisor for details.
  • Consult with your faculty mentor or academic advisor to determine educational requirements, including possible university transfer options, for your chosen career field.

Full-time Sequence

Full-time status is 12 credits to 18 credits per semester.

Program Prerequisites

A list of program prerequisites for this pathway map
Course
Number
Course Name Requisites Notes Area Credits
CRE101 College Critical Reading and Critical Thinking or equivalent as indicated by assessment PP 3

Term 1

A sequence of suggested courses that should be taken during Term 1
Course
Number
Course Name Requisites Notes Area Credits
CIS105 Survey of Computer Information Systems RC 3
CIS107 The Electronic Game Industry RC 3
First-Year Composition Any approved general education course in the First-Year Composition FYC 3
SBU200 Society and Business SB 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course
Number
Course Name Requisites Notes Area Credits
CIS151 Computer Game Development -Level I RC 3
ART170 or
ADA170 or
CIS130DA
3D Computer Design or ADA170 or 3D Studio Max: Modeling RC 3
First-Year Composition Any approved general education course in the First-Year Composition FYC 3
Humanities and Fine Arts Any approved general education course in the Humanities and Fine Arts HU 3
Oral Communication Any approved General Education course from the Oral Communications area COM 3

Term 3

A sequence of suggested courses that should be taken during Term 3
Course
Number
Course Name Requisites Notes Area Credits
ADA184 or
ART184 or
MMT184 or
CIS130DB
Digital Animation I or Digital Animation I or Digital Animation I or 3D Studio Max: Animation RC 3
CIS230DA 3D Studio Max: Materials RC 3
CIS120DC Introduction to Adobe Animate RC 3
MAT120 or
MAT121 or
MAT122
Intermediate Algebra or Intermediate Algebra or Intermediate Algebra or Satisfactory completion of a higher level mathematics course MA 3–5
Natural Science Any approved general education course in the Natural Sciences area NS 4

Term 4

A sequence of suggested courses that should be taken during Term 4
Course
Number
Course Name Requisites Notes Area Credits
CIS120DF or
CIS120DG
Introduction to Adobe Photoshop or Fireworks: Web Graphics RC 3
CIS220DC Flash: Advanced Animation and ActionScript RC 3
CIS108 Electronic Portfolio Development RC 1
CIS251 Computer Game Development - Level II RC 3
CIS150AB Object-Oriented Programming Fundamentals RC 3
MMT216 or
CIS224
Multimedia Project Management or Project Management Microsoft Project for Windows RC 3
Restricted Electives RE

Program Electives

Select from the following courses to meet the Restricted Electives requirement.

A list of program electives for this pathway map
Course
Number
Course Name Requisites Notes Area Credits
CIS253 Computer Game Development -Level III RE 3
CIS230DB 3D Studio Max: Lighting and Rendering RE 3
MTC120 or
TCM120
Introduction to Sound Design for Film and Video RE 3
CIS120DB Introduction to Adobe Illustrator RE 3

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Course Area Key

Disclaimer

Students must earn a grade of "C" or better for all courses required within the program.

Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.

At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, we encourage you to meet with an academic advisor to discuss the requirements at your college for the appropriate catalog year.

View MCCCD’s curriculum website for the Associate in Applied Science in Game Technology (http://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm3?id=125798).

Other Versions

The pathway map presented above is for the current catalog year and is the intended pathway map for new students. Other versions of this pathway map from different catalog years are available below:

A list of the current and previous versions of the pathway map for the Game Technology program
Catalog Year Effective Dates
2020-2021 (Current)    5/26/2020 – 5/24/2021
2019-2020 5/28/2019 – 5/25/2020
2018-2019 5/29/2018 – 5/27/2019