
Program Information
Learn more about this pathway with one of the associated programs below:
General Help
Ask general questions at our support center.
The Associate in Applied Science (AAS) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Associate of Applied Science in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance entertain and/or market their product or service.
The curriculum brings together business concepts and game technology to prepare students for careers as Game Programmer, Environment Artist, Production Artist, Tools Programmer, Character Modeler, Character Animator, Game Designer, Game Developer, or Multimedia Designer/Developer.
Details
Important information you’ll need when applying to MCC:
- Academic Career
- Credit
- Degree/Certificate Type
- Career and Technical Associate Degree
- Academic Plan
- Game Technology (AAS)
- Academic Plan Code
- 3145
- Total Credits Required
- 65–67
- Catalog Year
- 2018-2019
Career Opportunities
This pathway map can lead to a variety of different occupations and industries. Below is a sampling of some of the possible positions and Arizona-based salaries related to this pathway map. Some of the opportunities presented below may require either a bachelor degree or a post-graduate level education.
Occupation / Title | Annual Median Wage | |
---|---|---|
Multimedia Artists and Animators | $58,940 | |
Salary information comes from the Bureau of Labor Statistics, Occupational Employment Statistics Program. Updated May 2017. |
Course Sequence by Term
The following is the suggested course sequence by term. Please keep in mind:
- The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
- Initial course placement is determined by placement tests and completion of 100-200 level course pre-/corequisites and program prerequisites.
- Students should meet with an academic advisor about any concerns that may affect course enrollment.
Program Prerequisites
Course Number |
Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
3 | |||||
CRE101 | College Critical Reading and Critical Thinking | or equivalent as indicated by assessment | Program Prerequisites | 3 |
Term 1
Course Number |
Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
12 | |||||
CIS105 | Survey of Computer Information Systems | RC | 3 | ||
CIS107 | The Electronic Game Industry | RC | 3 | ||
First-Year Composition | Any approved general education course in the First-Year Composition | FYC | 3 | ||
SBU200 | Society and Business | SB | 3 |
Term 2
Course Number |
Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
15 | |||||
CIS151 | Computer Game Development -Level I | RC | 3 | ||
ART170 or ADA170 or CIS130DA |
Three-Dimensional Computer Design or 3D Studio Max: Modeling | RC | 3 | ||
First-Year Composition | Any approved general education course in the First-Year Composition | FYC | 3 | ||
Humanities and Fine Arts | Any approved general education course in the Humanities and Fine Arts | HU | 3 | ||
Oral Communication | Any approved General Education course from the Oral Communications area | Oral Comm | 3 |
Term 3
Course Number |
Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
16-18 | |||||
ADA184 or ART184 or MMT184 or CIS130DB |
Computer Animation or Computer Animation or 3D Studio Max: Animation | RC | 3 | ||
CIS230DA | 3D Studio Max: Materials | RC | 3 | ||
CIS120DC | Adobe Animate: Digital Animation | RC | 3 | ||
MAT120 or MAT121 or MAT122 |
Intermediate Algebra or Intermediate Algebra or Intermediate Algebra | or Satisfactory completion of a higher level mathematics course | Mathematics | 3–5 | |
Natural Science | Any approved general education course in the Natural Sciences area | NS | 4 |
Term 4
Course Number |
Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
19 | |||||
CIS120DF or CIS120DG |
Adobe Photoshop Level I: Digital Imaging or Fireworks: Web Graphics | RC | 3 | ||
CIS220DC | Flash: Advanced Animation and ActionScript | RC | 3 | ||
CIS108 | Electronic Portfolio Development | RC | 1 | ||
CIS251 | Computer Game Development - Level II | RC | 3 | ||
CIS150AB | Object-Oriented Programming Fundamentals | RC | 3 | ||
MMT216 or CIS224 |
Multimedia Project Management or Project Management Microsoft Project for Windows | RC | 3 | ||
Restricted Electives | RE | 3 |
Program Electives
Select from the following courses to meet the Restricted Electives requirement.
Course Number |
Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
CIS253 | Computer Game Development -Level III | RE | 3 | ||
CIS230DB | 3D Studio Max: Lighting and Rendering | RE | 3 | ||
MTC120 or TCM120 |
Introduction to Sound Design for Film and Video | RE | 3 | ||
CIS120DB | Computer Graphics: Adobe Illustrator | RE | 3 |
Ready to get started?
Follow one of the options below to get started on your personal career pathway.
Become a Student
Click here for MCC’s easy-to-use Enrollment Steps.
Program Information
- Learn more about the program and find contact information through one of the programs below:
- Multimedia & Game Technology
- Computer Information Systems
General Help
Ask general questions over the phone at 480-461-7400 or via online chat.
Program Area Key
- Critical Rdg = Critical Reading
- FYC = First Year Composition
- HU = Humanities, Arts and Design
- Mathematics = Mathematics
- NS = Natural Science
- Oral Comm = Oral Communication
- PP = Program Prerequisite
- SB = Social-Behavioral Sciences
- RC = Required Courses
- RE = Restricted Electives
Disclaimer
Students must earn a grade of "C" or better for all courses required within the program.
Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.
All information is administered by the Center for Curriculum and Transfer Articulation at Maricopa County Community College District and published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.
View MCCCD’s program website for the Associate in Applied Science in Game Technology (http://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm3?id=125798).
* Salary information comes from the Bureau of Labor Statistics, Occupational Employment Statistics Program. Updated May 2017.