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CIS107 The Electronic Game Industry 3 Credits

Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class Location Delivery Dates Days Times Instructor Availability
29556
Dobson Campus
In Person
Lecture/Lab
01/30/2023 - 05/12/2023

Spring Flex Start

MoWe
1:30 PM - 2:45 PM

Staff

Open

12 of 24
Seats Available

28401
Dobson Campus
Hybrid
Lecture/Lab
08/23/2022 - 10/14/2022

Fall

TuTh
12:00 PM - 1:15 PM

Burton Borlongan

Class Ended

Notes: Hybrid classes include face-to-face format on campus at the time listed in the class schedule. The other part will be held online either without a set time to attend or a Live Online session. Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at https://www.mesacc.edu/online/get-started for additional information.

Class 28401 Students may contact instructor at: burton.borlongan@mesacc.edu