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CIS107 The Electronic Game Industry 3 Credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class Location Delivery Dates Days Times Instructor Availability
Dobson Campus
08/25/2020 - 10/16/2020


12:00 PM - 4:15 PM

Burton Borlongan


19 of 24
Seats Available

Notes: Class 33373 Hybrid classes combine reduced, regularly scheduled classroom meetings with required learning activities conducted via the Internet. Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at Students may contact instructor at: