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CIS107 The Electronic Game Industry 3 Credits

Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.

Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class Location Delivery Dates Days Times Instructor Availability
10859
Dobson Campus

BA 6W

In-Person
Lecture/Lab
01/20/2027 – 05/14/2027

Spring

MoWe
1:30 PM – 2:45 PM

Open

24 of 24
Seats Available