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CIS107 | The Electronic Game Industry | 3 Credits | |||||
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Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: A grade of C or better in CIS105 or permission of Instructor. |
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Course Notes: |
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Class | Location | Delivery | Dates | Days | Times | Instructor | Availability |
27729
|
Dobson Campus
|
In Person
Lecture/Lab
|
01/29/2024 - 05/10/2024
Spring Flex Start |
MoWe
|
1:30 PM - 2:45 PM
|
Class Started |
|
13359
|
Dobson Campus
|
Hybrid
Lecture/Lab
|
08/20/2024 - 10/11/2024
Fall |
TuTh
|
12:00 PM - 1:15 PM
|
Open 15 of 20 |
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Notes: Hybrid classes include face-to-face format on campus at the time listed in the class schedule. The other part will be held online either without a set time to attend or a Live Online session.
Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at https://www.mesacc.edu/online/get-started for additional information. |