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CIS107 The Electronic Game Industry 3 Credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Class Location Delivery Dates Days Times Instructor Availability
32316
Dobson Campus
Hybrid
Lecture/Lab
01/28/2019 - 05/10/2019

Spring Flex Start

MoWe
1:30 PM - 2:45 PM

Burton Borlongan

Class Ended

Notes: Class 32316 Online classes are conducted exclusively via the Internet. Before enrolling in their first online class at MCC, students need to view the online orientation and complete the readiness survey on www.mesacc.edu/elearning/get-started for additional information. Students may contact instructor at: burton.borlongan@mesacc.edu

24323
Dobson Campus
Hybrid
Lecture/Lab
09/04/2019 - 12/13/2019

Fall Flex Start

MoWe
1:30 PM - 2:45 PM

Burton Borlongan

Open

21 of 24
Seats Available

Notes: Class 24323 Hybrid classes combine reduced, regularly scheduled classroom meetings with required learning activities conducted via the Internet. Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at www.mesacc.edu/elearning/get-started. Students may contact instructor at: burton.borlongan@mesacc.edu