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CIS107 The Electronic Game Industry 3.0 Credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Section Location Delivery Dates Days Times Instructor Availability
22949
Dobson Campus
In Person
Lecture/Lab
09/05/2018 - 12/14/2018

Fall Late-Start

MoWe
1:30 PM - 2:45 PM

Staff

Open

17 of 24
Seats Available

Course information is updated daily. The number of seats available is updated throughout the day.