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CIS107 The Electronic Game Industry 3.0 Credits
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.
Prerequisites: A grade of C or better in CIS105 or permission of Instructor.
Section Location Delivery Dates Days Times Instructor Availability
Dobson Campus
In Person
09/05/2018 - 12/14/2018

Fall Late-Start

1:30 PM - 2:45 PM



17 of 24
Seats Available

Course information is updated daily. The number of seats available is updated throughout the day.