Associate in Applied Science in Game Technology

Multimedia & Game Technology
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Notice

This is an archived pathway map for a previous catalog year, 2018-2019 (5/29/2018 – 5/27/2019). If you wish to see the current version that is meant for current and future students, a link is available below:

Game Technology

The Associate in Applied Science (AAS) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Associate of Applied Science in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance entertain and/or market their product or service.

The curriculum brings together business concepts and game technology to prepare students for careers as Game Programmer, Environment Artist, Production Artist, Tools Programmer, Character Modeler, Character Animator, Game Designer, Game Developer, or Multimedia Designer/Developer.

Details

Details icon Important information you’ll need when applying to MCC:

Academic Career
Credit
Degree/Certificate Type
Career and Technical Associate Degree
Academic Plan
Game Technology (AAS)
Academic Plan Code
3145
Total Credits Required
65–67
Catalog Year
2018-2019
Effective Dates
5/29/2018 – 5/27/2019

Career Opportunities

Successful completion of the Game Technology program may lead to employment in a variety of different occupations and industries. Below are examples of related occupations with associated Maricopa County-based annual median wages* for this program. You can click on any occupation to view the detail regarding education level, wages, and employment information.

Multimedia Artists and Animators

$41,504

* Career and wage information provided by Emsi using data, reports, and forecasts which are generated using government data sources and Emsi’s proprietary analytical processes. Emsi’s data covers multiple classes of workers including QCEW, non-QCEW, and those who are self-employed. Disclaimer

Course Sequence by Term

The following is the suggested course sequence by term. Please keep in mind:

  • The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
  • Initial course placement is determined by placement tests and completion of 100-200 level course pre-/corequisites and program prerequisites.
  • Students may be required to successfully complete a College Success Course (CPD150 or CPD/AAA115) within the first two semesters at a MCCCD College. See an academic, program, or faculty advisor for details.
  • Students should meet with an academic advisor about any concerns that may affect course enrollment.

Full-time status is 12 credits to 18 credits per semester.

Program Prerequisites

A list of program prerequisites for this pathway map
Course
Number
Course Name Requisites Notes Area Credits
CRE101 College Critical Reading and Critical Thinking or equivalent as indicated by assessment PP 3

Term 1

A sequence of suggested courses that should be taken during Term 1
Course
Number
Course Name Requisites Notes Area Credits
CIS105 Survey of Computer Information Systems RC 3
CIS107 The Electronic Game Industry RC 3
First-Year Composition Any approved general education course in the First-Year Composition FYC 3
SBU200 Society and Business SB 3

Term 2

A sequence of suggested courses that should be taken during Term 2
Course
Number
Course Name Requisites Notes Area Credits
CIS151 Computer Game Development -Level I RC 3
ART170 or
ADA170 or
CIS130DA
Three-Dimensional Computer Design or 3D Studio Max: Modeling RC 3
First-Year Composition Any approved general education course in the First-Year Composition FYC 3
Humanities and Fine Arts Any approved general education course in the Humanities and Fine Arts HU 3
Oral Communication Any approved General Education course from the Oral Communications area COM 3

Term 3

A sequence of suggested courses that should be taken during Term 3
Course
Number
Course Name Requisites Notes Area Credits
ADA184 or
ART184 or
MMT184 or
CIS130DB
Computer Animation or Computer Animation or 3D Studio Max: Animation RC 3
CIS230DA 3D Studio Max: Materials RC 3
CIS120DC Adobe Animate: Digital Animation RC 3
MAT120 or
MAT121 or
MAT122
Intermediate Algebra or Intermediate Algebra or Intermediate Algebra or Satisfactory completion of a higher level mathematics course MA 3–5
Natural Science Any approved general education course in the Natural Sciences area NS 4

Term 4

A sequence of suggested courses that should be taken during Term 4
Course
Number
Course Name Requisites Notes Area Credits
CIS120DF or
CIS120DG
Adobe Photoshop Level I: Digital Imaging or Fireworks: Web Graphics RC 3
CIS220DC Flash: Advanced Animation and ActionScript RC 3
CIS108 Electronic Portfolio Development RC 1
CIS251 Computer Game Development - Level II RC 3
CIS150AB Object-Oriented Programming Fundamentals RC 3
MMT216 or
CIS224
Multimedia Project Management or Project Management Microsoft Project for Windows RC 3
Restricted Electives RE 3

Program Electives

Select from the following courses to meet the Restricted Electives requirement.

A list of program electives for this pathway map
Course
Number
Course Name Requisites Notes Area Credits
CIS253 Computer Game Development -Level III RE 3
CIS230DB 3D Studio Max: Lighting and Rendering RE 3
MTC120 or
TCM120
Introduction to Sound Design for Film and Video RE 3
CIS120DB Computer Graphics: Adobe Illustrator RE 3

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Program Information

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Program Area Key

Disclaimer

Students must earn a grade of "C" or better for all courses required within the program.

Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.

All information is administered by the Center for Curriculum and Transfer Articulation at Maricopa County Community College District and published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.

View MCCCD’s program website for the Associate in Applied Science in Game Technology (http://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm3?id=125798).