Associate in Applied Science in Video Game Production

Field of Interest

Field of Interest: Computer and Information Technology

Notice

This degree has an associated pathway map with a course sequence. We recommend using it as reference instead of the course list below.

The Associate in Applied Science (AAS) in Video Game Production provides students with the essential skill sets needed to plan, design, and produce video games. The program features interdisciplinary coursework and related studies to build a strong foundation bridging the art and science of video game production. The Associate in Applied Science in Video Game Production's curriculum brings together business concepts, game technology, game narrative, music, sound design, and animation to prepare students for entry-level careers as a Level Designer, Environment Artist, Production Artist, Character Modeler, Character Animator, Game Designer, Game Developer, Mobile Game Developer, Commercial Artist, Game Writer, Composer and/or Sound Designer. Embedded Certificates of Completion (CCL) are available in Video Game Production: Game Art, Video Game Production: Audio and Sound and Video Game Production: Narrative and Video Game Production: Scripting and Coding.

Details

Details icon Important information you’ll need when applying for admission to MCC:

Field of Interest
Computer and Information Technology
Type
Associate Degree
Academic Plan
Video Game Production (DEG)
Academic Plan Code
3890
Total Credits Required
61-76
Colleges
GC, MC, PV
Program Notes

Students must earn a grade of C or better for all courses required within the program.

Students interested in transferring should meet with an Academic, Faculty, or Program Director.

GST201 Game Studies is recommended for students who intend to transfer to Arizona State University.

This program replaces: AAS/3145 Game Technology

What You’ll Learn

This degree will help you gain the expertise needed to:

  1. Analyze the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape.
  2. Analyze commonly used game components and mechanics.
  3. Manage game development project resources, budgets, goals, and tasks.
  4. Evaluate software and hardware used for game design, development, and production.
  5. Apply advanced scripting and programming concepts in the creation and manipulation of interactive applications.
  6. Create planning materials such as sketches, character sheets, storyboards, prototypes, narrative scripts, audio, and design documents.
  7. Create a variety of media resources such as images, narratives, 3D models, animations, and audio.
  8. Construct a cohesive game experience using planning materials and media resources.
  9. Demonstrate effective written, oral, visual, and interpersonal communication skills.
  10. Collaborate in a culturally responsive manner in a team environment.
  11. Engage in ethical personal and professional creative practices, in accordance with copyright laws, intellectual property, civic responsibility, and standards of the field.
  12. Examine the implications of cultural values, individual beliefs, and biases as applied to game design, development, and production.
  13. Create a portfolio of work.

Required Courses

Required courses
Course #Course TitleCredits
Credits:28
In addition to the required course work, students must consult with a program advisor to select one of the specializations within the Restricted Electives area.
 
ART100Introduction to Digital Arts1
 
ADA/ART177Digital Photographic Imaging I (3) OR
CIS120DFIntroduction to Adobe Photoshop (3)3
 
ART/MMT1853D Modeling for Animation I (3) OR
CIS130DA3D Studio Max: Modeling (3)3
Note: ART/MMT185 is recommended for students interested in the Game Art Emphasis and CIS130DA is recommended for students interested in the Coding and Scripting Emphasis
 
CIS105Survey of Computer Information Systems3
CIS107The Electronic Game Industry3
CIS151Computer Game Development Level I3
CIS251Computer Game Development Level II3
CRW176Writing Narrative for Video Games3
GST202Games, Culture and Aesthetics3
MUC122Sound Design I3

Restricted Electives

Restricted Electives
Course #Course TitleCredits
Credits:14-23
Students must select 1 of the following 4 specializations.
 
Specialization I Game Art
ADA/ART/MMT184Digital Animation I3
ART116Life Drawing3
ART/COM/STO150Digital Storytelling3
ART200Animation and Interactivity3
 
ART240Cinematography and Directing for 2D/3D Animation (3) OR
CIS230DB3D Studio Max: Lighting and Rendering (3)3
 
ART/MMT2853D Modeling and Animation II (3) OR
CIS130DB3D Studio Max: Animation (3)3
 
ART2873D Character Animation3
ART298ABSpecial Projects2
 
Specialization II Game Narrative
ART/COM/STO150Digital Storytelling3
CRW160Introduction to Writing Poetry3
CRW170Introduction to Writing Fiction3
CRW190Introduction to Screenwriting3
CRW270Intermediate Fiction Writing3
CRW298ABSpecial Projects2
 
Specialization III Coding and Scripting Emphasis
CIS120DCIntroduction to Adobe Animate3
CIS150ABObject-Oriented Programming Fundamentals ­3
CIS156Python Programming: Level 13
CIS163AA­Java Programming: Level I3
CIS298ABSpecial Projects2
 
Specialization IV Audio and Music
MTC191Electronic Music (3) OR
MUC194Introduction to Audio Mixing Techniques (3)3
 
MUC111Digital Audio Workstation I (DAW I)3
 
MTC192Electronic Music II (3) OR
MUC196Studio Recording II (3)3
 
MUC195Studio Music Recording I3
MUC222Sound Design II3
 
MUC292Sound Design III (3) OR
MUC298ABSpecial Projects (2)2-3

General Education Requirements

General education requirements
General Education RequirementCredits: 19-25
 
General Education CoreCredits: 12-18
 
First-Year CompositionCredits: 6
ENG101First-Year Composition (3) OR
ENG107First-Year Composition for ESL (3) AND
ENG102First-Year Composition (3) OR
ENG108First-Year Composition for ESL (3)6
 
Oral CommunicationCredits: 3
COM100Introduction to Human Communication (3) OR
COM110Interpersonal Communication (3) OR
COM225Public Speaking (3) OR
COM230Small Group Communication (3)3
 
Critical ReadingCredits: 0-3
CRE101College Critical Reading and Critical Thinking (3) OR
Equivalent as indicated by assessment (0)0-3
 
MathematicsCredits: 3-6
Recommended for students who do not intend to transfer.
MAT120Intermediate Algebra (5) OR
MAT121Intermediate Algebra (4) OR
MAT122Intermediate Algebra (3) OR
MAT126Intermediate Algebra with Review (6) OR
satisfactory completion of a higher level mathematics course3-6
 
Recommended for students who intend to transfer to Arizona State University in the Game Arts, Narrative for Games, or Audio and Music emphases.
MAT140College Mathematics (5) OR
MAT141College Mathematics (4) OR
MAT142College Mathematics (3) OR
MAT145College Mathematics with Review (5) OR
MAT146College Mathematics with Review (6)3-6
 
Recommended for students who intend to transfer to Arizona State University in the Scripting and Coding emphasis.
MAT150College Algebra/Functions (5) OR
MAT151College Algebra/Functions (4) OR
MAT152College Algebra/Functions (3) OR
MAT155College Algebra/Functions with Review (5) OR
MAT156College Algebra/Functions with Review (6)3-6
 
General Education DistributionCredits: 7
 
Humanities and Fine ArtsCredits: 0
Met by GST202 in Required Courses
 
Social and Behavioral SciencesCredits: 3
Any approved Social and Behavioral Sciences.
 
Natural SciencesCredits: 4
Any approved general education course from the Natural Sciences Area.

Meet with an Advisor

Become a Student

Click here for MCC’s easy-to-use Enrollment Steps.

Before signing up for classes, you’ll want to meet with an academic advisor. Together, you’ll lay out a program and career path that suits you best. This step is essential to your academic success.

This Associate in Applied Science is associated with

Disclaimer

At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, we encourage you to meet with an advisor to discuss the requirements at your college for the appropriate catalog year.

View MCCCD's curriculum website for the Associate in Applied Science in Video Game Production (http://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm3?id=141623).

Full Award Details

Major
3890
First Term
2020 Fall
Final Term
Current
Award
AAS
Total Credits
61-76
CIPS code
50.0411
SOC codes
15-1199.11, 27-1014.00, 27-4014.00
Program Availability
GC, MC, PV
Occupational Area
Information Technology
Last Updated
07/12/2020