CCL Game Technology
Academic Plan Code
The Certificate of Completion (CCL) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Certificate of Completion in Game Technology is designed to help prepare students for opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance, entertain and/or market their product or service.
Course Sequence by Term
The following is a suggested course sequence by term for the pathway. Students should keep in mind the items below that affect their success in completing the pathway as listed:
- The course sequence is laid out by suggested term. It is understood that students may enter the program at different times of the year.
- Academic achievement is related to initial course placement determined by course placement tests, completion of 100-200 level course pre-/corequisites, any courses below 100 level, and program prerequisites.
- Students should meet with an academic advisor, or program director, or counselor who can assist in assessing student needs that may affect course enrollment. Appropriate resources can be discussed and agreed to in order to address student needs and support successful course completion.
Program Area Key:
- Critical Rdg = Critical Reading
- FYC = First Year Composition
- HUM = Humanities and Fine Arts
- Mathematics = Mathematics
- NS = Natural Science
- Oral Comm = Oral Communication
- PP = Program Prerequisite
- SB = Social & Behavioral Sciences
- RC = Required Courses
- RE = Restricted Electives
Students must earn a grade of "C" or better for all courses required within the program.
|RC||CIS105||Survey of Computer Information Systems||3|
|RC||CIS107||The Electronic Game Industry||CIS105 or permission of instructor||3|
|RC||CIS151||Computer Game Development -Level I||CIS105 or permission of instructor||3|
|Three-Dimensional Computer Design or
3D Studio Max: Modeling
|ART100 ADA169 ART169 or permission of Instructor||3|
|Computer Animation or
Computer Animation or
3D Studio Max: Animation
|ART100 or ART111 or ART116 or permission of Instructor||3|
|RC||CIS120DC||Adobe Animate: Digital Animation||3|
|Adobe Photoshop Level I: Digital Imaging or
Fireworks: Web Graphics
|RC||CIS220DC||Flash: Advanced Animation and ActionScript||CIS120DC or permission of instructor||3|
|RC||CIS108||Electronic Portfolio Development||(CIS105 or BPC110) or permission of Instructor||1|
Select from the following courses to meet the Restricted Electives requirement.
|RE||CIS150AB||Object-Oriented Programming Fundamentals||CIS105 or permission of instructor||3|
|RE||MMT216||Multimedia Project Management||CIS140 MMT140 or permission of Instructor||3|
|Introduction to Sound Design for Film and Video||(TCM100 and TCM136) or permission of Instructor||3|
|RE||CIS120DB||Computer Graphics: Adobe Illustrator||3|
|RE||CIS224||Project Management Microsoft Project for Windows||3|
Ready to get started?
Follow one of the options below to get started on your personal career pathway.
Click here for MCC's easy-to-use Enrollment Steps.
Learn more about and find contact information for the Computer Information Systems program.
Ask general questions over the phone at 480-461-7400 or via online chat.
All information is administered by the Center for Curriculum and Transfer Articulation at Maricopa County Community College District and published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.
View MCCCD's program website for the Certificate of Completion in Game Technology (https://aztransmac2.asu.edu/cgi-bin/WebObjects/acres.woa/wa/freeForm?id=95177).