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CIS107 The Electronic Game Industry 3 Credits

Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking.

Prerequisites: A grade of C or better in CIS105 or permission of Instructor.

Class Location Delivery Dates Days Times Instructor Availability
27729
Dobson Campus

BA 6W

In Person
Lecture/Lab
01/29/2024 - 05/10/2024

Spring Flex Start

MoWe
1:30 PM - 2:45 PM

Burton Borlongan

Class Started

13359
Dobson Campus

BA 6W

Hybrid
Lecture/Lab
08/20/2024 - 10/11/2024

Fall

TuTh
12:00 PM - 1:15 PM

Burton Borlongan

Open

17 of 20
Seats Available

Notes: Hybrid classes include face-to-face format on campus at the time listed in the class schedule. The other part will be held online either without a set time to attend or a Live Online session. Students enrolling in a hybrid class acknowledge they already possess the skills described in the Minimum Computer and Technology Requirements at https://www.mesacc.edu/online/get-started for additional information.

Class 13359 Students may contact instructor at: burton.borlongan@mesacc.edu